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Dlc quest trailer
Dlc quest trailer








There are not enough sites for all buildings, so you will need to decide whether to build a Butcher or a Bakery, Stables or Guardhouse. Ensure you have sufficient funds to cover at least a week's worth of expenditure until the village is self-sufficient.

dlc quest trailer

Once you decide on a building, several days will instantaneously pass and the building will be completed. Max Income includes income for goods or services provided to other buildings (ie, income from the Beehives' synergy with the Tavern is included in the listing for the Beehives).

dlc quest trailer

On the table below, Total Cost is for the fully upgraded building.

dlc quest trailer

It is important to ensure there are sufficient funds (and you have a good enough reputation), or else Lord Divish will strip you of your title. Keep an eye on your expenses by reading your account ledger, which will show the buildings already constructed, as well as their income/cost, how much they increase your reputation, and any potential improvements. The key is to carefully manage the incoming and outgoing funds until the village becomes self-sufficient, and even starts generating money. Once the village has some inhabitants, Henry will need to start an activity dubbed Judgement, where he must hear cases of local crimes and determine what is to be done with the perpetrators. You will also need to source resources, which have varying costs depending on your supplier. Marius will also bring up the subject of his pay, and Henry will need to negotiate with him. Henry will need to decide what to build and when - it's recommended that you focus first on the buildings that will produce your construction materials. By the time Henry returns to Pribyslavitz to begin A Place to Call Home, some people have already arrived, and Marius has constructed a temporary Rathaus and a labourer's camp, and Supplies will get you acquainted with the basics.īut labour isn't cheap, and there is a chest that Henry will need to fill with gold to pay the workers.

#DLC QUEST TRAILER FREE#

Travel to Rattay and speak to the Bailiff, who will formally announce your promotion and inform the people that they may move to Pribyslavitz and live tax free for five years if they are willing to rebuild the village. and front up the initial cost of all the work. Henry will need to rebuild the village, maintain order. However, this is not just an honour - it's an obligation. The Lord then appoints Marius to be in charge of the land parcelling and building, to assist the new Bailiff - Henry. Lord Divish arrives and the three men discuss the logistics of rebuilding, which will ultimately cost several tens of thousands of Groschen until people settle in the area and begin producing.ĭivish, along with Radzig and Hanush, have agreed to invite some of the citizens of Rattay, including the Skalitz refugees, to move to the area. Ultimately he decides that the task wont be easy, but it can be done - but first, they have to clear the brush, and hire some laborers. Marius requests Henry's help in surveying the land, and will comment on some good locations for planned construction. Convince or threaten them to turn Marius over. There are a few bandits still lingering around, who have taken Marius prisoner. Travel to Pribyslavitz, where you might want to first take the opportunity to loot the camp, as there are large quantities of valuable abandoned Cuman armour and weapons, that will be lost once work commences. Unfortunately, Marius is long overdue, so Divish requests Henry seek him out, starting Lost in the Woods.

dlc quest trailer

It is has been in ruin since it was sacked by Havel Medek many years before, and the recent occupation of the bandits has done nothing to improve the situation. He will tell you that he has sent his Master Locator, Marius Bilek, to assess the condition of Pribyslavitz, his former hamlet. OverviewĪfter Baptism of Fire, go to Talmberg, where you will need to speak to Divish. You're sure to find out in Talmberg what needs to be done. You don't know exactly what he has in mind, but you'll be glad to have a hand in it. You always wondered why the folk never went back to live there, so you were pleasantly surprised to learn that Sir Divish has plans for his former hamlet. A shame - before being plundered by a renegade Lord, it was no doubt a sprawling, bustling hamlet, judging by the size of the ruined church there, which is all that's left as a remainder of its former prosperity. After you and your comrades-in-arms drove the bandits out of Pribyslavitz, the village was once again left to be slowly swallowed up by the woods.








Dlc quest trailer